2 - Compute LVOX grids (LVOX 3)
Plugin : LVOXNom de classe : LVOX3_StepComputeLvoxGrids
Description
This step creates 3D grids for theoretical rays, actual hits rays and intercepted rays given a predefined voxel size.
All grids are created with the specified resolution.
Note: Computing distances is mandatory in order to perform PAD computation
All grids are created with the specified resolution.
Note: Computing distances is mandatory in order to perform PAD computation
Paramètres
Step parameters:
- Grids' resolution: 3 doubledefault = (0.5, 0.5, 0.5)
- Compute distances: booleandefault = false
- Estimation of vegetation area method: String with the following possible value =
- Broadleaf : Length/Diameter: 2 doubles default = (0.0, 0.0)
- Needle : Extension1/Extension2: 2 doubles default = (0.0, 0.0)
- Needle Area : Area: double default = 0.0
- Broadleaf Area : Area: double default = 0.0
- Grids' reference corner: String with the following possible value =
- Scene's bounding box: No input required
- Relative to coordinates : Coordinates: 3 doubles default = (0.0, 0.0, 0.0)
- Relative to following coordinates with custom dimensions : Coordinates: 6 doubles default = (0.0, 0.0, 0.0) (0.0, 0.0, 0.0)
- Centered on following coordinates with custom dimensions : Coordinates: 6 doubles default = (0.0, 0.0, 0.0) (0.0, 0.0, 0.0)
- From other grid: No input required
Données d'entrée
Structure des données d'entrée recherchées :
Result : Scene
...
Group (Group)
Scene (Item with points)
Scanner (Scan position)
Shooting pattern (Shooting pattern)
Result : Scene
...
Group (Group)
Scene (Item with points)
Scanner (Scan position)
Shooting pattern (Shooting pattern)
Données de sortie
Group [Group]:
...
LVOX3_Grid3D [Theoretical]
LVOX3_Grid3D [Hits]
LVOX3_Grid3D [Before]