Computree Documentation

2 - Compute LVOX grids (LVOX 3)

Plugin : LVOX
Nom de classe : LVOX3_StepComputeLvoxGrids

Description

This step creates 3D grids for theoretical rays, actual hits rays and intercepted rays given a predefined voxel size.

All grids are created with the specified resolution.
Note: Computing distances is mandatory in order to perform PAD computation

Paramètres

Step parameters:
  • Grids' resolution: 3 doubledefault = (0.5, 0.5, 0.5)
  • Compute distances: booleandefault = false
  • Estimation of vegetation area method: String with the following possible value =
    • Broadleaf : Length/Diameter: 2 doubles default = (0.0, 0.0)
    • Needle : Extension1/Extension2: 2 doubles default = (0.0, 0.0)
    • Needle Area : Area: double default = 0.0
    • Broadleaf Area : Area: double default = 0.0
  • Grids' reference corner: String with the following possible value =
    • Scene's bounding box: No input required
    • Relative to coordinates : Coordinates: 3 doubles default = (0.0, 0.0, 0.0)
    • Relative to following coordinates with custom dimensions : Coordinates: 6 doubles default = (0.0, 0.0, 0.0) (0.0, 0.0, 0.0)
    • Centered on following coordinates with custom dimensions : Coordinates: 6 doubles default = (0.0, 0.0, 0.0) (0.0, 0.0, 0.0)
    • From other grid: No input required

Données d'entrée

Structure des données d'entrée recherchées :

Result : Scene
    ...
        Group (Group)
            Scene (Item with points)
            Scanner (Scan position)
            Shooting pattern (Shooting pattern)

Données de sortie


Group [Group]:
...
LVOX3_Grid3D [Theoretical]
LVOX3_Grid3D [Hits]
LVOX3_Grid3D [Before]