#include "gen_stepgeneraterandomcloud.h" #include // Using the point cloud deposit #include "ct_global/ct_context.h" #include "ct_view/ct_stepconfigurabledialog.h" #include "ct_result/model/outModel/ct_outresultmodelgroup.h" // Inclusion of standard result class #include "ct_result/ct_resultgroup.h" #include "ct_point.h" #include "ct_coordinates/ct_defaultcoordinatesystem.h" // Inclusion of used ItemDrawable classes #include "ct_itemdrawable/ct_scene.h" // Alias for indexing out models #define DEF_resultOut_resultScene "resultScene" #define DEF_groupOut_groupScene "groupScene" #define DEF_itemOut_scene "scene" #include // Constructor : initialization of parameters GEN_StepGenerateRandomCloud::GEN_StepGenerateRandomCloud(CT_StepInitializeData &dataInit) : CT_AbstractStepCanBeAddedFirst(dataInit) { _nPts = 1000; _botX = -10; _botY = -10; _botZ = -10; _topX = 10; _topY = 10; _topZ = 10; } // Step description (tooltip of contextual menu) QString GEN_StepGenerateRandomCloud::getStepDescription() const { return tr("Créer des points Aléatoires"); } // Step copy method CT_VirtualAbstractStep* GEN_StepGenerateRandomCloud::createNewInstance(CT_StepInitializeData &dataInit) { return new GEN_StepGenerateRandomCloud(dataInit); } //////////////////// PROTECTED METHODS ////////////////// // Creation and affiliation of IN models void GEN_StepGenerateRandomCloud::createInResultModelListProtected() { // No in result is needed setNotNeedInputResult(); } // Creation and affiliation of OUT models void GEN_StepGenerateRandomCloud::createOutResultModelListProtected() { CT_OutResultModelGroup *resultModel = createNewOutResultModel(DEF_resultOut_resultScene, tr("Generated Point Cloud")); resultModel->setRootGroup(DEF_groupOut_groupScene, new CT_StandardItemGroup(),tr("Group")); resultModel->addItemModel(DEF_groupOut_groupScene, DEF_itemOut_scene, new CT_Scene(), tr("Generated Random Cloud")); } // Semi-automatic creation of step parameters DialogBox void GEN_StepGenerateRandomCloud::createPostConfigurationDialog() { CT_StepConfigurableDialog *configDialog = newStandardPostConfigurationDialog(); configDialog->addInt(tr("Number fo points"), "", 0, 1e+07, _nPts); configDialog->addText(tr("Bottom left extremum"),"",""); configDialog->addDouble("X", "", -1e+10, 1e+10, 4, _botX, 0); configDialog->addDouble("Y", "", -1e+10, 1e+10, 4, _botY, 0); configDialog->addDouble("Z", "", -1e+10, 1e+10, 4, _botZ, 0); configDialog->addText(tr("Top right extremum"),"",""); configDialog->addDouble("X", "", -1e+10, 1e+10, 4, _topX, 0); configDialog->addDouble("Y", "", -1e+10, 1e+10, 4, _topY, 0); configDialog->addDouble("Z", "", -1e+10, 1e+10, 4, _topZ, 0); } void GEN_StepGenerateRandomCloud::compute() { CT_ResultGroup* resultOut_resultScene = getOutResultList().first(); // On initialise l'aleatoire pour le bruit par la suite srand( time(0) ); CT_AbstractUndefinedSizePointCloud *undepositPointCloud = PS_REPOSITORY->createNewUndefinedSizePointCloud(); float sizeX = _topX - _botX; float sizeY = _topY - _botY; float sizeZ = _topZ - _botZ; for ( int i = 0 ; (i < _nPts) && !isStopped() ; i++ ) { undepositPointCloud->addPoint( Eigen::Vector3d( _botX + ( ((double)rand()/RAND_MAX) * sizeX ), _botY + ( ((double)rand()/RAND_MAX) * sizeY ), _botZ + ( ((double)rand()/RAND_MAX) * sizeZ ) )); // Barre de progression (multiplie par 100/6 parce qu'on a huit face et qu'on est a la premiere setProgress(100.0*i / (float)_nPts ); // On regarde si on est en debug mode waitForAckIfInDebugMode(); } // On enregistre le nuage de points cree dans le depot CT_NMPCIR depositPointCloud = PS_REPOSITORY->registerUndefinedSizePointCloud(undepositPointCloud); if(!isStopped()) { CT_StandardItemGroup* groupOut_groupScene = new CT_StandardItemGroup(DEF_groupOut_groupScene, resultOut_resultScene); CT_Scene* itemOut_scene = new CT_Scene(DEF_itemOut_scene, resultOut_resultScene, depositPointCloud); itemOut_scene->updateBoundingBox(); groupOut_groupScene->addItemDrawable(itemOut_scene); resultOut_resultScene->addGroup(groupOut_groupScene); } }