#include "quadsglrenderer.h" #include QuadsGLRenderer::QuadsGLRenderer() { init(); } void QuadsGLRenderer::init() { m_values.resize(4); m_values[0][0] = -1; m_values[0][1] = 0; m_values[0][2] = -1; m_values[1][0] = -1; m_values[1][1] = 0; m_values[1][2] = 1; m_values[2][0] = 1; m_values[2][1] = 0; m_values[2][2] = 1; m_values[3][0] = 1; m_values[3][1] = 0; m_values[3][2] = -1; } void QuadsGLRenderer::render() { const size_t& size = m_values.size(); for(int i=0; i(size); ++i) glVertex3fv(&m_values[i][0]); } const std::vector& QuadsGLRenderer::getValues() const { return m_values; }