#include "objectattributesprovider.h" #include "renderer/ichunk.h" ObjectAttributesProvider::ObjectAttributesProvider() { m_accessor = nullptr; m_mutex = new QMutex(QMutex::Recursive); } ObjectAttributesProvider::~ObjectAttributesProvider() { delete m_mutex; } void ObjectAttributesProvider::setObjectsRendererAttributesAccessor(const IObjectsRendererAttributesAccessor *accessor) { m_accessor = (IObjectsRendererAttributesAccessor*)accessor; }