#ifndef PERMANENTSCENESCENEELEMENTTYPE_H #define PERMANENTSCENESCENEELEMENTTYPE_H #include namespace Scene { /** * @brief Type of object that a scene can draw */ enum ObjectType { Point = 0, Ellipse, Line, Box, Sphere, Cylinder, Quads, Triangle, Pyramid, PointGlobalCloud, LineGlobalCloud, TriangleGlobalCloud, NumberOfElements, // Don't use it ! just to know how many elements are in this enum }; QString objectTypeToString(const ObjectType& type); } #endif // PERMANENTSCENESCENEELEMENTTYPE_H