#ifndef POINTRENDERERCONTEXT_H #define POINTRENDERERCONTEXT_H #include "pointrenderershaders.h" #include "pointcloudarrayobjectmanager.h" #include "renderer/renderercontext.h" /** * @brief Keep all elements necessary to draw points and normals in a * specific opengl context */ class PointRendererContext : public RendererContext { public: PointRendererContext(const IGraphicsDocument* doc, const QOpenGLContext* newContext) : RendererContext(doc, newContext) {} }; #endif // POINTRENDERERCONTEXT_H