#ifndef IOBJECTSTYPEACCESSOR_H #define IOBJECTSTYPEACCESSOR_H #include "scene/permanentsceneelementtype.h" class IObjectsTypeAccessor { public: virtual ~IObjectsTypeAccessor() {} /** * @brief Return the type of object draw by this renderer */ virtual Scene::ObjectType getTypeOfObjectDrawn() const = 0; }; #endif // IOBJECTSTYPEACCESSOR_H