#ifndef GENERICCLOUDRENDERERCONTEXT_H #define GENERICCLOUDRENDERERCONTEXT_H #include "genericcloudrenderershaders.h" #include "renderer/renderercontext.h" /** * @brief Keep all elements necessary to draw basic elements in a * specific opengl context */ class GenericCloudRendererContext : public RendererContext { public: GenericCloudRendererContext(const IGraphicsDocument* doc, const QOpenGLContext* newContext) : RendererContext(doc, newContext) {} }; #endif // GENERICCLOUDRENDERERCONTEXT_H