#include "ConnectionBlurEffect.hpp" #include "ConnectionGraphicsObject.hpp" #include "ConnectionPainter.hpp" using QtNodes::ConnectionBlurEffect; using QtNodes::ConnectionGraphicsObject; ConnectionBlurEffect:: ConnectionBlurEffect(ConnectionGraphicsObject*) { // } void ConnectionBlurEffect:: draw(QPainter* painter) { QGraphicsBlurEffect::draw(painter); //ConnectionPainter::paint(painter, //_object->connectionGeometry(), //_object->connectionState()); //_item->paint(painter, nullptr, nullptr); }