#pragma once #include #include "NodeGeometry.hpp" #include "NodeDataModel.hpp" #include "Export.hpp" namespace QtNodes { /// Class to allow for custom painting class NODE_EDITOR_PUBLIC NodePainterDelegate { public: virtual ~NodePainterDelegate() = default; virtual void paint(QPainter* painter, NodeGeometry const& geom, NodeDataModel const * model) = 0; }; }